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	<title>Edging Ahead... &#187; second life</title>
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	<link>http://edgingahead.edublogs.org</link>
	<description>One Teacher-Librarian's Journey from Print to Web...to Web2.0</description>
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		<title>Course Reflection: Mass Collaboration</title>
		<link>http://edgingahead.edublogs.org/2009/04/24/course-reflection-mass-collaboration/</link>
		<comments>http://edgingahead.edublogs.org/2009/04/24/course-reflection-mass-collaboration/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 08:16:20 +0000</pubDate>
		<dc:creator>rubisr</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mass collaboration]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://edgingahead.edublogs.org/?p=115</guid>
		<description><![CDATA[Are we preparing students for a world of Mass Collaboration?  Not very effectively, if we are talking about Mass Collaboration using emerging Web2.0 tools. Until recently, we actively discouraged kids from using even Wikipedia &#8211; arguably the first and most developed example of &#8220;Mass Collaboration&#8221; on the planet (satement made in class on April [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em><strong>Are we preparing students for a world of Mass Collaboration? </strong></em> Not very effectively, if we are talking about Mass Collaboration using emerging Web2.0 tools. Until recently, we actively discouraged kids from using even Wikipedia &#8211; <em>arguably </em>the first and most developed example of &#8220;Mass Collaboration&#8221; on the planet (satement made in class on April 23rd).  <em>Arguably,</em> because;</p>
<ul style="text-align: center;">
<li><a href="http://stats.wikimedia.org/EN/PlotsPngWikipediansContributors.htm">Wikipedia has published statistics </a>indicating that in October 2007 they maxed out at <strong><span style="text-decoration: underline;">175,000</span> contributors</strong> who have edited (in English) at least 10 times since joining.</li>
<li>In March 2009, <strong>Second Life</strong> reports that <a href="https://blogs.secondlife.com/community/features/blog/2009/04/16/the-second-life-economy--first-quarter-2009-in-detail">the number of </a><span style="font-size: 10pt;"><a href="https://blogs.secondlife.com/community/features/blog/2009/04/16/the-second-life-economy--first-quarter-2009-in-detail">Residents with repeat logins users hit <strong>732,526</strong></a><strong>.</strong><br />
</span></li>
<li><span style="font-size: 10pt;">In April 2008, statistics published in <a href="http://www.mmogchart.com/">http://www.mmogchart.com/</a> showed <strong>World of WarCraft </strong>topping the MMORPG charts at <span style="text-decoration: underline;"><strong>10,000,000</strong></span> users, 5.5 Million of which are in Asia.</span></li>
</ul>
<p style="text-align: center;"><em><strong>Are we preparing students for a world of Mass Collaboration? </strong></em>Not very effectively. We still generally;</p>
<ul style="text-align: center;">
<li> require written (and usualy harccopy) assignments as indicators of learning or understanding. More often than not, these assignments are assigned to and assessed by, individuals (the student expected to develop the assignment on his/her own, and the teacher &#8220;marking&#8221; it personally).</li>
<li>dismiss alternative media or assessment tasks as being unmanageable or &#8220;unassessable&#8221;.</li>
<li>discourage  (or prohibit) kids from playing MMORPG&#8217;s in school and virtually never enlist them in the service of learning or assessment</li>
<li>read about (and perhaps tinker with individually) virtual worlds like Second Life,  but have no official presence there.</li>
<li>offer kids &#8220;penpal-type&#8221; experiences with students in remote areas using the new tools, occasionally Skype in a speaker from another part of the world, and sometimes set up &#8220;global classroom&#8221; projects involving a handful of classes geographically remote from each other,  but in reality, these projects still account for single-digit percentage of the average student&#8217;s day</li>
<li></li>
</ul>
<p style="text-align: center;">Do we get kids involved in truly &#8220;Mass Collaboration&#8221; activities? Not very often, if ever, at this writing? How many of our kids have edited a Wikipedia article under our guidance? How many are members of Teen Second Life with school sponsorship or support? How many are MMORPG gamers with school acknowledgement? (I sponsor a &#8220;Game&#8221; division of my library club, which has a dozen active members in a school population of 700)</p>
<p style="text-align: center;"><em><strong>How do we prepare students for a world of Mass Collaboration? </strong></em> Perhaps the question should be &#8220;How <em><strong>would</strong> </em>we prepare students for a world of Mass Collaboration (if we were truly doing so)?&#8221;</p>
<p style="text-align: center;">How <em>would </em>we prepare students for such a world? We would;</p>
<ul style="text-align: center;">
<li>Rewrite Acceptable Use Policies and &#8220;device use policies&#8221; to acknowledge a vastly enhanced range of acceptable activity with both bandwith and with access devices.</li>
<li>Encourage student to share with teachers their online experiences and expertises rather than to hide them because they are &#8220;against the rules&#8221;.</li>
<li>Recognize and mentor student Pathfinders who would search out, pilot and evaluate emerging technologies for accessing, managing and sharing insights and for creating new learning. This would logically and functionally enhance our commitment to helping students;
<ul>
<li>Reach their academic, recognizable potential</li>
<li>Become experts in understanding and guiding their own learning</li>
<li>Acquire an international education that inspires understanding and enthusiasmfor world citizenship and service to others:</li>
</ul>
</li>
<li>Massively increase our bandwidth so that we could support whatever (appropriate) online activities kids might like to engage in. This would include;
<ul>
<li>Online Gaming, both of the strategy-based MMORGS, but also traditional games like Chess. Chess ladders are common on the web, and players could join ongoing tournaments at their level of expertise and learn from both experts and simply from an exponentially larger pool of players than is available in their &#8220;real&#8221; world, whereever it might be</li>
<li>a presence in Teen Second Life where our students could collaborate both literally with their classmates and virtually with global visitors</li>
<li>Exploration of other Virtual Worlds like &#8220;Teen Second Life&#8221;. Virtual worlds can eliminate national and cultural barriers, remove physical limitations (everybody can fly in Second Life) and level the playing fied regarding age, sex or experience.</li>
</ul>
</li>
</ul>
<p style="text-align: center;"><strong><em>How could we improve how we prepare students for Mass Collaboration?</em></strong></p>
<p style="text-align: center;">We need to embrace the wave of change and evolution in the same way our kids do &#8211; and embrace our kids as the agents of that change as well as the beneficiaries of it.</p>
<p style="text-align: left;">Then Again &#8211; maybe it&#8217;s a moot point, 2012 upcoming an&#8217; all:)&#8230;</p>
<p style="text-align: center;">
<p style="text-align: center;">
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		</item>
		<item>
		<title>Just a Second&#8230;</title>
		<link>http://edgingahead.edublogs.org/2008/11/19/just-a-second/</link>
		<comments>http://edgingahead.edublogs.org/2008/11/19/just-a-second/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 14:38:25 +0000</pubDate>
		<dc:creator>rubisr</dc:creator>
				<category><![CDATA[ISB K12 Libraries]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[library2.0 "Second Life" challenges]]></category>
		<category><![CDATA[Blue Skunk]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://edgingahead.edublogs.org/?p=58</guid>
		<description><![CDATA[&#8230;Life
My internet connection was flakey, my avatar could barely move, and I spent ten minutes getting my microphone turned on and adjusted, but in the end, it was a successful first foray in &#8220;virtual&#8221; networking. About a dozen intrepid &#8220;Second Lifers&#8221; met Doug Johnson (Blue Skunk) and Dianne McKenzie (HK) to chat about our current [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;Life</p>
<p>My internet connection was flakey, my avatar could barely move, and I spent ten minutes getting my microphone turned on and adjusted, but in the end, it was a successful first foray in &#8220;virtual&#8221; networking. About a dozen intrepid &#8220;Second Lifers&#8221; met <a href="http://doug-johnson.squarespace.com/blue-skunk-blog/">Doug Johnson</a> (Blue Skunk) and <a href="http://iaslonline.ning.com/profiles/profile/show?id=DianneMcKenzie&amp;">Dianne McKenzie</a> (HK) to chat about our current library situations, review and redesign thoughts, and the future in general.</p>
<p style="text-align: center"><img class="alignnone" src="http://slurl.com/_img/default.gif" alt="" /></p>
<p style="text-align: left">There are really deep implications for the future of libraries, and of learning in general, here. As soon as I get my head around some of them, I&#8217;ll write a post about it. For now, I&#8217;m guessing that Doug will write something about the experience, and I&#8217;ll look to him for the words of wisdom.</p>
<p style="text-align: left">But it IS the wave of the future &#8211; for those of us in the &#8220;wired&#8221; world, at least. It can only get better&#8230;.</p>
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		</item>
		<item>
		<title>Serendipity is&#8230;</title>
		<link>http://edgingahead.edublogs.org/2008/09/22/serendipity-is/</link>
		<comments>http://edgingahead.edublogs.org/2008/09/22/serendipity-is/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 09:29:35 +0000</pubDate>
		<dc:creator>rubisr</dc:creator>
				<category><![CDATA[Professional Blogs]]></category>
		<category><![CDATA[digital learning]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[thinking2.0]]></category>

		<guid isPermaLink="false">http://edgingahead.edublogs.org/?p=51</guid>
		<description><![CDATA[Looking for one thing and finding a gold mine along the way&#8230;
Following up on Learning2.0 and the themes that piqued my interest &#8211; with Twitter! I started following some Learning2.0 presenters, then checking out who they were following &#8211; and have come across these;
Simon Power &#8211; the Swivel Chair &#8211; great postings on Blogging, Google [...]]]></description>
			<content:encoded><![CDATA[<p>Looking for one thing and finding a gold mine along the way&#8230;</p>
<p>Following up on Learning2.0 and the themes that piqued my interest &#8211; with Twitter! I started following some Learning2.0 presenters, then checking out who<em> they</em> were following &#8211; and have come across these;</p>
<p>Simon Power &#8211; <a href="http://www.theswivelchair.com/">the Swivel Chair</a> &#8211; great postings on Blogging, Google Apps, Social Networking &#8211; more to catch up on &#8211; and The Swivel Chair led me to;</p>
<p>Judy O&#8217;Connell &#8211; <a href="http://heyjude.wordpress.com/">Heyjude: Learning in an online world</a> &#8211; Second Life to &#8220;Write a Book in a Day&#8221; to Wiimote &#8211; Wow! &#8211; and HeyJude cashed in with Judy&#8217;s list of Lib Bloggers, which is worth a look in itself</p>
<p>And then there was my discussion with my MS colleague <a href="http://isbmslibrary.edublogs.org/">Ida </a>(who keeps me honest regarding useful technologies!), who showed me David Navis&#8217;s really insightful <a href="http://dcnavis.edublogs.org/">it&#8217;s iNavis&#8230;the teacher technologist</a></p>
<p>It may be that these are well known to the blogging world (I note some awards here) but they&#8217;re still new to me, so may be to others. Passing along the gold&#8230;</p>
<p>Doug Johnson commented on my Learning Two Point OH! post to ask if I was hanging up my &#8220;Devil&#8217;s Advocate&#8221; trident, and my response is &#8220;No Way!&#8221; I&#8217;m open to applicable technologies that promise (for me, at least) a way to stay in touch with where my patrons (kids from age 13-18 and teachers from 25-65!) while staying grounde in reality&#8230;</p>
<p>My latest &#8220;think-piece&#8221; was forwarded to me by Jeff Harper, one of our HS Counsellors, who is also a Dr., and like Candace Aiani, is still one of the smartest people I know:)</p>
<p>the Title says it all: &#8220;<a href="http://chronicle.com/free/v55/i04/04b01001.htm">Online Literacy is a Lesser Kind</a>&#8220;. Provocotive? You bet. Thought provoking? Absolutely. I&#8217;m marshalling my thoughts on this one as we speak.<br />
-</p>
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